Computational urbanism

Our approach towards the future rehabilitation of the UN Buffer zone is based on an agenda of associative digital urban design.

Having been abandoned for 38 years now, the development of territories lying within the Buffer Zone has been brought to a practical standstill. Our aim will be to re-instantiate this development, fast-forwarding into the near future and speculating on the sprawling tendencies or predicted demise of the Green Line’s urban or rural fabric. Computation and the creation of our own associative tools will enable these architectural speculations to take place. In response to this design intent, during the AA Visiting School there is going to be intensive tuition by experienced tutors in the following software platforms:

– Rhino
– Grasshopper for Rhino
– Nudibranch plugin
– Python scripting for Rhino and Grasshopper

Through Rhino and Grasshopper we will address and articulate the landscape topology and existing urban context, while the Nudibranch plugin will be used in order to introduce agency and differentiation into the selected sites, guiding their future development and potential sprawl. Python scripting will be taught and utilized as a tool to augment the linear-computation processes of  Grasshopper and introduce recursive functions to simulate development scenarios.
Knowledge or interest in the above software platforms is desirable, although knowledge is not a prerequisite.

image: ‘The Main City’ designed for the No Man’s Land Project workshop held in 2010, by students from the Bauhaus Dessau Institute of Architecture (Christos Passas Studio, Tutor: Tudor Cosmatu, Team: Irina Bogdan, Shi Xinyu, Wan Da, Stella Taousioni, Kyriaki Economou)